The script for the Team Fortress video is coming along nicely in my eyes, though I'm debating on how to split it up, or to split it up at all. There's upsides to having it in parts (just ask the creators of any movie published in theaters in the past 2 years), for one thing, more views obviously, but it also gives something for subscribers and new visitors alike to look forward to. Like "I loved that, I can't wait for part 2!", therefore assisting in the conversion of non-followers to become followers. However... having something in one part is kinda nice too... so it's just one thing they have to watch. But it takes longer, and I don't wanna go another 8 months without a solid upload... might do it in parts... but as for that I don't know if it will appear in as many places on YouTube if I did that... I just don't know. We'll see.
The game's progress has been fine and has reached a consistent pace of characters being added, however the file has been acting strange recently; it won't publish at times when I tell it to, it randomly crashes here-and-there, etc. Kinda worried about it, I tried converting it to a new Flash version file, but no matter what version of Flash I use, there's SOME stupid annoying problem with it and basically it's worse if I don't use CS5.5. Can't copy everything over to a new document, because the whole thing will freeze up if I try to copy even a minute amount of symbols from the library. It's kinda ridiculous. I really just hope things don't get worse from here and that I will be able to actually publish this thing and get it released somewhere. We'll see.
That Flash thing reminds me... lol let's discuss all of the problems I've experienced with every version of Flash I've tried out and why I've been using CS5.5 all these years (no seriously, years), shall we?
Macromedia Flash 8 - This one was actually really nice, rarely crashed, saved instantaneously seemingly regardless of file size. I had no complaints. However, it did not work well with Windows Aero Theme, and once i got a tablet it did not support it. Obviously I had to move on.
Adobe Flash CS3 - Supposed to be good, but didn't use it much and am just used to CS5.5 now. Also I don't seem to have as much freedom to move certain windows to specific spots that I'd like to in the workspace.
Adobe Flash CS4 - Was okay-ish, but seemed incredibly unstable. Crashed and errored up all the time, more so than any other version I've tried.
Adobe Flash CS5.5 - Works fine I guess. That's why I still use it.
Adobe Flash CS6 - Exactly like CS5.5 except it fucks out whenever I minimize it and click back into the window. The OS doesn't seem to pick up the fact that I'm now selected into the program, and I have to jitter and dick around with the mouse for 10 minutes for it to register. Screw CS6.
Adobe Flash CC - Woah! FINALLY 64-bit!? Too bad the program is a piece of shit, the audio is ALWAYS INCREDIBLY out-of-sync with the timeline for NO reason. How come NONE of the other versions had this issue? Also, the contrast in the workspace is absolutely horrid. I can barely make out the difference between the filled and blank frames. Instead of black and white, let's use kind-of-dark-grey and lightish-grey! Great job, Adobe. Thanks for the innovative color change. I tried using this program to continue the game, as the audio-sync thing probably wouldn't have been an issue considering that it uses AS3 to play the sounds rather than the timeline itself. But opening the symbols in the library, instead of taking a second, took a goddamned CENTURY. To top off the garbage sundae, I couldn't export EXE files with it. Why not? Good question. So all of those reasons were enough for me to not want to use the program anymore.
So that's that, uh... yeah, more posts coming soon.